The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn
- Subject
- Technology - Inventions
- Age
- 9-12 years
- Format
- Trade Paperback
- Pages
- 304
- Publisher
- McGraw Hill Tab
- Size
- 21.3 cm × 27.4 cm
- ISBN
- 9781259644252
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Start-to-finish, fun projects for makers of all types, ages, and skill levels!
This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more!
Discover how to create:
• Brushbot warriors, scribble machines, and balloon hovercrafts
• Smartphone illusions, holograms, and projections
• Paper circuits, origami, greeting cards, and pop-ups
• Dodgeball, mazes, and other interesting Scratch games
• Organs, guitars, and percussion instruments
• Sewed LED bracelets, art cuffs, and Arduino stuffie
• Makey Makey and littleBits gadgets
• Programs for plug-and-play and Bluetooth-enabled robots
• 3D design and printing projects and enhancements
About the author
Colleen Graves (Denton, TX) is a high school librarian and blogger, obsessed with Learning Commons transformations, Makerspaces, technology education, making stuff, and getting girls involved in STEM. She offers the unique perspective of starting/creating two different makerspaces and Girl STEM groups in established public schools.
Aaron Graves (Denton, TX) is a school librarian with 15 years of experience. He is a mash-up of robot geek, book lover, and tech wizard. Aaron gained his perseverance for projects through collaborative and interactive art experiences as a member of the Good/Bad Art Collective.
Data provided by BiblioShare.
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