5 pages from inside this book
Python for Kids, 2nd Edition: A Playful Introduction to Programming
- Subject
- Computers - Coding & Programming
- Age
- 6-8 years
- Format
- Trade Paperback
- Pages
- 368
- Publisher
- No Starch Press
- Size
- 18.3 cm × 22.6 cm
- ISBN
- 9781718503021
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects!
Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone.
Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout.
By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation.
This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code.
As you strike out on your programming adventure, you’ll learn how to:
Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modulesUse control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle moduleCreate games, animations, and other graphical wonders with tkinter
Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.
Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone.
Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout.
By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation.
This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code.
As you strike out on your programming adventure, you’ll learn how to:
Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modulesUse control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle moduleCreate games, animations, and other graphical wonders with tkinter
Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.
Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Data provided by BiblioShare.
$49.99In stock at our supplier — delivered within 5–9 days.
What reviewers said
"A book designed to bring coding with Python to life for kids. . . . Briggs breaks down terminology into simple terms and offers explanations for what your child will be doing [to] help them apply their skills to real-life situations."
“If you’re completely new to programming, this would be a fantastic book to get started with.”
"Fun and effective, [Python for Kids] is an ideal and unreservedly recommended addition to personal, family, middle school, high school, and community library Computer instructional reference collections."
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