Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids
Part of the Build It Yourself series
- Subject
- Science & Nature - Physics
- Age
- 9-12 years
- Format
- Trade Paperback
- Pages
- 128
- Publisher
- Nomad Press (VT)
- Size
- 20.1 cm Ă 25.1 cm
- ISBN
- 9781619306783
What are the forces behind ballistics? Why do rocks and rockets soar through the air in an arch?
The game is on the line. Suddenly, you hear the crack of a bat and the roar of crowd. Where will the ball land? How far will it travel? Is it a home run?
You might think that hitting a home run or nailing a three-pointer is just luck, but there are many forces at work that determine if youâve made a game-winning shot or the final out. If youâve ever kicked a ball, thrown a rock, or even played Angry Birds, youâve experimented with the forces behind ballistics.
In Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids,one of four titles in the Technology for Today set, kids ages 10 to 15 learn why projectiles follow the paths they do and what factors influence those paths. Readers who are fascinated with potato cannons, slingshots, and rocketry will love taking that next step and applying what they learn about the laws of physics to the science of figuring out where to aim.
Math is the language you use to understand the science of ballistics. In this book, readers will learn about the forces that act on the projectiles and how to calculate those forces to make educated predictions about where their homemade rockets and other projectiles will land. 25 Safe, hands-on STEAM activities using materials that are easy to acquire are a terrific way to foster real-life learning about ballistics. Kids will perform Galileo's famous test for gravity, create clinometers to measure height and distance, and build a machine that can throw curve balls.
Essential questions that promote critical examination of the science, primary sources, online videos, and science-minded engineering activities let readers have a blast learning about the physics of ballistics!
In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Arenât Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.
Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomadâs unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
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What reviewers said
Vince Huegele, committee chairman, National Association of Rocketry Education
âAn interesting way to make classical motion concepts relevant to young readers.â
National Science Teachers Association Recommends
Innovators is a magnificent compilation of vignettes about creative and critical thinkers who have contributed to solving problems and improving existing products or processes. . . Innovators is a wonderful book. It is engaging, readable, and full of relevant information about important inventions and innovations and the context behind them. Readers will appreciate focus on equity of gender and race among the innovators throughout the book. This book does not contain glossy color photographs, but has cartoon style illustrations throughout.âŠ
Learning Magazine
âWhat do Google and chocolate chip cookies have in common? Both were created by innovators! Learn about the people and products that have changed the world; then get your students innovating with 25 STEAM projects.â
Science Books and Films
++: Highly Recommended
â. . . This book is a wonderful resource for teachers and parents to use in the classroom and at home. It gets back to the basics with exciting activities that are hands-on that support the STEM program. When kids use their hands and work together to create a prototype, the outcomes are much higher when they are actively engaged in this type of learning. It gives students confidence in math while building problem-solving and critical-thinking skills. This is a book that teachers, parents, boys, and girls will enjoy as they learn about the manyâŠ
School Library Connection, April 2016
âAuthor Vicky V. May has produced a procedural book for the 21st century. Information covers electricity, chemistry, earth science, physics, and energy. . . The text, with fast facts, sidebars, and text boxes, is kid-friendly and the topics fit the science curriculum. Its guided inquiry approach makes this a useful tool for students seeking science fair ideas, teachers selecting creative outcomes to lessons, and learners who thrive on hands-on projects. Cartoon-like illustrations supplement the âhow-toâ aspect of the book nicely. Glossary. Index.âŠ
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