Cardboard Box Engineering: Cool, Inventive Projects for Tinkerers, Makers & Future Scientists
- Subject
- Technology - Inventions
- Age
- 9-12 years
- Format
- Trade Paperback
- Pages
- 176
- Publisher
- Storey Publishing
- Size
- 21.3 cm × 27.4 cm
- ISBN
- 9781635862140
This illuminating guidebook will help young tinkerers and makers find creative ways to use cardboard boxes, sheets, and tubes in easily-engineered projects, including awesome gadgets, toys, games, inventions, and sculptures.
Cardboard is everywhere! For creative kids aged 9 to 14, it’s the perfect eco-friendly building material, and Cardboard Box Engineering is the perfect guide to get them started on inventive tinkering. A working kaleidoscope, a marble roller coaster, a robotic hand, and a wind-powered tractor with cardboard gears are just some of the ingenious projects developed by Jonathan Adolph, author of the best-selling Mason Jar Science. Working with simple household tools, kids can follow the step-by-step photographic instructions to exercise their design smarts, expand their 3-D thinking, and learn the basics of physics and engineering with activities that have real-life applications.
Cardboard is everywhere! For creative kids aged 9 to 14, it’s the perfect eco-friendly building material, and Cardboard Box Engineering is the perfect guide to get them started on inventive tinkering. A working kaleidoscope, a marble roller coaster, a robotic hand, and a wind-powered tractor with cardboard gears are just some of the ingenious projects developed by Jonathan Adolph, author of the best-selling Mason Jar Science. Working with simple household tools, kids can follow the step-by-step photographic instructions to exercise their design smarts, expand their 3-D thinking, and learn the basics of physics and engineering with activities that have real-life applications.
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What reviewers said
“I really wish I'd had a book like this when I was a kid, and I think any young person who gets their hands on this book is really lucky. Who knows what kind of awesomeness this will inspire? I can't think of a better way to get kids away from screens and working with their hands, thinking, and inventing. This book might even change the world!”
“STEAM activities, such as the ones featured throughout the text, foster creativity, problem-solving, and teach the value of repurposing items… An engaging addition to any “How To” section. This book could be an exciting resource for students and teachers.”
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