Baby Loves Coding!
Book 6 in Baby Loves Science
- Subject
- Computers - Coding & Programming
- Age
- 0-3 years
- Format
- Board Book
- Pages
- 22
- Size
- 17.5 cm × 17.5 cm
- ISBN
- 9781580898843
Big, brainy science for the littlest listeners.
Accurate enough to satisfy an expert, yet simple enough for baby, this clever board book showcases the use of logic, sequence, and patterns to solve problems. Can Baby think like a coder to fix her train? Beautiful, visually stimulating illustrations complement age-appropriate language to encourage baby's sense of wonder. Parents and caregivers may learn a thing or two, as well!
Author's Note:
The goal of the Baby Loves Science books is to introduce STEM topics in a developmentally appropriate way. As a precursor to learning programming languages and syntax, Baby Loves Coding presents the concepts of sequencing, problem solving, cause and effect, and thinking step-by-step. Practicing these skills early creates a solid foundation for reading, writing, math and eventually, programming.
Accurate enough to satisfy an expert, yet simple enough for baby, this clever board book showcases the use of logic, sequence, and patterns to solve problems. Can Baby think like a coder to fix her train? Beautiful, visually stimulating illustrations complement age-appropriate language to encourage baby's sense of wonder. Parents and caregivers may learn a thing or two, as well!
Author's Note:
The goal of the Baby Loves Science books is to introduce STEM topics in a developmentally appropriate way. As a precursor to learning programming languages and syntax, Baby Loves Coding presents the concepts of sequencing, problem solving, cause and effect, and thinking step-by-step. Practicing these skills early creates a solid foundation for reading, writing, math and eventually, programming.
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What reviewers said
A baby with big eyes, dressed as an engineer, plays with a colorful toy train set. When Baby sees that the red car is missing from the track and spies it in the toy box, she takes “Three steps to the right, three steps forward, and three steps to the left. Then baby takes three steps all by herself.” Each time Baby walks to the toy box, Spiro explains, it’s the same pattern—and that pattern is called an algorithm. The train, specifically the tiny computer in its engine, also follows an algorithm, this one created by a programmer. Chan creates a lively environment with citrus shades offset by…
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